Part of the reason for the development time stretching out this long is "feature creep", a phenomenon that's basically crowdfunding stretch goals without inhibitions. This may be a red flag for some, but various portions of the game are playable for backers - more on this later. What Star Citizen is now is a work in progress project which, after 9 years of on-going crowdfunding efforts has amassed a budget of $350 million with no release date in sight. From the treetops of this procedurally generated planet, you can seamlessly enter orbit and then deep space. Squadron 42 is boasting some serious star talent, and will be closer to the original Wing Commander experience. Launching alongside, or slightly before, the "persistent universe" MMO portion of Star Citizen will be Squadron 42, a story-driven single player campaign set in the same universe and sharing game mechanics, assets and characters. Star Citizen is the passion project of veteran game developer Chris Roberts, creator of Wing Commander and Freelancer. ![]() Star Citizen will be a massive persistent first-person/third-person space simulator/shooter/RPG/MMO acting as the spiritual successor of 2003's Freelancer, a much more humble and less ambitious title, while carrying the classic influences of the legendary Wing Commander series. ![]() It's usually a good idea to know what you're buying before dropping the cash, and while we assume anyone reading this will have cursory knowledge of Star Citizen, here's a primer.
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